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Chapter 19 - [Game 1 - Prelims] To Play Werewolf, You Must Learn to Draw Circles Effectively

Chapter 19: To Play Werewolf, You Must Learn to Draw Circles Effectively

"I don't know Player 12, and I am a Good Guy. Therefore, the only one who can fit into Player 4's wolf pit is Player 12. However, I'm quite familiar with Player 12, and based on my read before the game started, she didn't seem like a Werewolf. But we can listen to her speech in a moment."

"Right now, Player 12 could be a wolf or a Good Guy. But if she's a Good Guy, then I'm also a Good Guy. As for Player 4... listening to his speech and his state, I think he also seems like a Good Player Card."

Player 2's gaze fell on Player 5.

"Actually, I find Player 5's speech very strange. He attacked cards 6, 7, and 9, yet he thinks Player 9 might be a Good Guy. Since Player 7 protected Player 9, he concludes Player 7 is a wolf. So, if we don't vote out Player 9 this round, we should vote out Player 7?"

Player 2 paused and frowned. "I didn't quite understand. If Player 9 is a Good Guy in your eyes, and Player 7 dared to protect Player 9, shouldn't you conclude that 7 and 9 are inevitably a wolf pair? You also think Player 6 protected Player 7, so Player 6 is also bad. Then why not just vote out Player 6, who has the lowest status? Is it because she's in the badge flow?"

"But after hearing everyone's speech, the Seer will probably change his badge flow, right? So there's no need to obsess over that. We'll just listen to the Seer's report later. Why not just vote out Player 6 directly and verify you, Player 5?"

"If you're a Good Guy, then Player 7 and Player 9 can be taken out together. It's actually a very simple matter."

After listening to Player 2's speech,

Wang Changsheng almost burst out laughing.

It was only because the system was suppressing their voices.

Otherwise, Wang Changsheng really might have laughed out loud.

There were strict rules in the virtual space.

Except for the player currently speaking,

everyone else would be directly muted.

They didn't even need to wear traditional microphones.

Every process was controlled by the game system.

Hearing Player 2 talk like this, Player 5 also almost couldn't maintain his expression.

Fortunately, he did his best to control it.

However, a person's emotions will still show on the surface to some extent.

Wang Changsheng kept a close eye on Player 5's expression.

He noticed that this Player 5's face was several shades darker than when he was speaking.

He likely felt that by subtly hinting at having a Divine Role, he could keep the Seer from putting him in the badge flow.

As long as neither he nor Player 6 were voted out this round, even if Player 6 had to be sacrificed the next morning, he could stay hidden and barely manage to play on.

In the end, this reckless Player 2 came out swinging, wanting to vote 6 and verify 5.

Dammit!

Do they think we're pushovers just because the werewolves haven't lashed out?!

Fuck!

Player 5 really wanted to Self-Destruct right now and give Players 7, 2, 10, and 11 a taste of his blade tonight!

However, that was impossible.

With the Wolf Gun out of the game, as Little Wolves, they could only kill one person per night.

And at night, they still had to compete with the Guard's protection skills.

Most importantly, the Witch still had an antidote in hand!

Damn... the more Player 5 thought about it, the more he couldn't hold it in.

He had been forcing himself not to think about the Witch just now.

But those two words were like a curse, weaving in and out of his ears.

His mind was filled with those two words jumping back and forth.

Why didn't the Witch Self-Destruct!

She didn't save anyone and even used her poison.

And she even managed to take out two wolves.

One of them was even the Wolf King, who was poisoned into silence!

Vocal!

Damn Witch, you should just get yourself disqualified!

Player 5 really wanted to forfeit now.

Because no matter how he calculated the rounds,

it was very hard to win.

But for the victory of their camp, until the moment it became absolutely impossible,

they would not surrender to the Good Guys.

Today, they would push a Good Guy out, and tonight, they'd find the Witch and kill her!

It would be best if they could push the Witch out during the day!

Player 5 didn't even want to listen to Player 2's speech anymore.

His gaze subtly scanned the field, trying to read the positions of the Guard and the Witch.

"If Player 5 is verified as a wolf, then the wolf pit will have to be adjusted. Player 5 grouped 6, 7, and 9 together to attack; I don't think they're all Good Guys. There might be one wolf among them."

"So, Player 3 is a wolf, Player 5 is a wolf, one among 6, 7, and 9, and one among 4, 8, and 12. This is the wolf pit if the Seer verifies Player 5 as a wolf."

"Looking at it this way, in both wolf pits, one of 6, 7, or 9 will be a wolf. I think it should be this Player 6 with the lowest status, right? So there's nothing wrong with voting out Player 6 this round. Although her speech on the podium did sound like a Good Player Card, now that the identities in the outer positions have been squeezed out, she can only fit into the wolf pit. This is ironclad logic."

Player 2 actually wanted to say that he didn't think there were any werewolves among 4, 8, and 12.

But if he said that, there wouldn't be enough people for the wolf pit.

He also didn't think Player 7 and Player 9 seemed much like wolves.

So, if he acknowledged everyone in the outer positions as good,

his wolf pit would collapse.

Wouldn't the Seer then attack him relentlessly?

So, even though Player 2 felt most people in the outer positions were good, he still had to include them in the pit.

As for who was a Good Guy and who was a wolf,

that needed to be left to the Seer, who could decide the final vote, to distinguish.

If he talked too much here, it would actually be counterproductive.

"Good Guys, just climb out of the pit. That said, who among 4, 7, 8, 9, and 12 is the last wolf? How can they hide so well? Could it be Player 12? But my read on her was really like a Good Player Card..."

Player 2 expressed his admiration for the last Werewolf.

He had to admit, the opponent's acting and technique were too good.

He only felt Player 5 sounded like a wolf. If there was a wolf among 6, 7, 8, and 9, he felt Player 6's vibe was the worst.

So, although Player 5 attacked Player 6 as Player 7's Wolf Teammate,

it could also be because the Seer was going to verify Player 6 at night. So he moved in advance, directly selling out his teammate to boost his own status.

These were all possibilities.

However, he still hadn't heard Player 12's speech.

What if she relied on their familiarity to play him, making him think she was a Good Guy when she was actually a Werewolf, only to turn around and throw him into the wolf pit later?

Wouldn't he just explode on the spot?

So Player 2 didn't directly clear Player 12. Instead, he said, "My pre-game read on Player 12 was that she seemed like a Good Player Card. As for whether I misread her, I still need to listen to Player 12's speech. After all, I can't rely solely on my intuition to determine someone's identity for certain."

Even speeches can be misinterpreted, let alone a read based purely on intuition.

Player 2 left some room for maneuver, whether for himself or for the outer position cards like Player 5 and Player 12.

This was also his usual tactic, whether he was a wolf or a Good Guy.

As a Good Guy, he indeed found it difficult to determine someone's true identity most of the time. If he mistakenly attacked a Good Guy and then both the wolves and the Good Guys voted him out, that would be truly frustrating.

As a Werewolf, if he was too certain about clearing or attacking a certain card, it wouldn't look good to the Good Guys, and he might very well be thrown into the wolf pit.

Therefore, mastering the art of drawing circles on the spot was necessary.

But there's also skill in drawing circles.

The way Player 9 did it was a bit too stiff.

One must learn to draw circles effectively.

Attacking as if not attacking.

Protecting as if not protecting.

Always leave room for maneuver.

Only then will others not be able to pin you down either.

In fact, the same applies to being a person.

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