The Absolute Summoning System
A foreign law imposed upon the Naruto world, indifferent to chakra, morality, or fate.
1. Core Nature of the System
The Summoning System is not chakra-based.
It is an external metaphysical construct bound directly to the MC's soul. Because the MC lacks chakra pathways entirely, the system uses him as a perfect anchor, there is no native energy interference.
Key Consequences:
Genjutsu does not affect the System
Chakra suppression, seals, and chakra-draining techniques do nothing.
Sensory ninja cannot detect System usage.
The MC cannot be sensed through chakra-based perception at all
To the Naruto world, the system's effects appear as:
Reality distortion
Space-time anomalies
Unidentified summoning techniques
Or "divine interference"
2. Energy Source: Summoning Points (SP)
The system operates on Summoning Points (SP).
SP is generated only through killing sentient beings.
Important Rule
The system is emotionless.
It does not reward cruelty or intent only confirmed death.
Kills by:
MC directly ✅
Summoned servants acting on MC's command ✅
Traps or plans explicitly orchestrated by MC ✅
Kills not credited:
Random battlefield deaths ❌
Accidental deaths without MC intent ❌
Deaths caused by allies acting independently ❌
..
3. Summoning Point Values (Confirmed)
Target Type
SP Gained
Civilian (non-combatant):3 SP
Academy Student / Low Civilian Ninja:4 SP
Genin:6 SP
Chūnin:12 SP
Tokubetsu Jōnin:24 SP
Standard Jōnin:50 SP
Elite Jōnin (Anbu Captain-tier)120 SP
Kage-Level:300 SP
Super Kage-Level (Madara, Hashirama, full Kurama Naruto, etc.):1000 SP
Six Paths-Level:5000–10,000 SP
...
4. System Restrictions (Early to Late Game)
Early stages (Childhood – Genin Era)
*Maximum 1–3 active summons.
*Summons capped below Kage-tier
*Items limited to non-world-breaking artifacts
*High SP costs relative to power
Mid stage (Chūnin – War Arc)
*Summoning armies possible
*Conceptual items unlocked
*Reality-resistant entities accessible
*Partial overwriting of local laws
Late stage (Post-War / Six Paths Tier)
*World-level entities
*Abstract beings
*Multiversal artifacts
*Summons that terrify Ōtsutsuki level beings.
5. Loyalty & Control Rules
Every summoned entity is bound by Absolute Contractual Loyalty.
This is not mind control.
Instead:
The entity's concept of loyalty is rewritten
Betrayal is ontologically impossible
They retain personality, ego, intelligence, and creativity
They can question orders but will obey regardless
🩸 Death of a summon:
Permanent unless Re-summoned
(higher cost)
Memories retained
Loyalty strengthened when resummoned
6. Summoning Categories
A. Entity Summons
Living beings, constructs, spirits, gods, AI, monsters.
B. Item Summons
Weapons, armor, tools, artifacts, consumables.
C. Conceptual Summons (Late stages )
Ideas, forces, laws, abstract weapons.
7. Example Entity Summons
(Across Fiction )
Low to Mid Tier (Early stages )
Geralt of Rivia (The Witcher)
Anti-monster specialist, alchemy, sword mastery
Captain Levi Ackerman (Attack on Titan)
Extreme mobility, precision slaughter
Corvo Attano (Dishonored)
Stealth, teleportation, assassination
Sekiro (Wolf) (Sekiro: Shadows Die Twice)
Immortal shinobi killer, posture-breaking combat
Dante (DMC 3 era)
Regenerating demon hunter
High Tier (Mid Game)
Kratos (God of War – Norse Era)
God-slayer, rage embodiment
Alucard (Hellsing Ultimate)
Immortal vampiric war entity
Ainz Ooal Gown (Overlord)
Overwhelming necromancer overlord
Vergil (Devil May Cry)
Dimensional cutting, absolute precision
Arthas Menethil (Lich King)
Army summoning, death domination
Extreme / Late Game
Darkseid (True Form Avatar)
Anti-Spiral Fragment
Beerus (Suppressed)
Ichigo (Final Getsuga Tier)
Super Tengen Toppa Gurren Lagann Unit
A Single Ōtsutsuki Hunter Construct
8. Example Item Summons
Early stage Items
Infinity Satchel – infinite storage
Elixir of Perfect Health – permanent physical repair
Hunter's Manual – grants combat instinct training
Basic Energy Reactor Core – fuels system abilities
Mid Game Items
Excalibur (True)
Yamato (Vergil's Sword)
Mjölnir (Worthiness Disabled)
Philosopher's Stone (Full Metal Alchemist)
Ring of Absolute Stealth
Late Game / Conceptual Items
Throne of Dominion – command reality within a domain
Conceptual Eraser Blade – deletes existence, not life
World Seed – creates pocket universes
Narrative Override Codex – alters fate probability
Authority Core: "Summoner" – rivals divine domains
9. Why the System Is Terrifying
It rewards war
It scales infinitely the more he kills
It bypasses chakra entirely
It introduces foreign logic into Naruto's cosmology
The shinobi world is built on balance.
This system does not care about balance.
