The framework for his permanent Witchcraft was complete, but Allen didn't stop to rest.
His core combat system was just the foundation; he also needed a comprehensive library of Magic to handle any unexpected situations.
Wizards of the Alchemy school relied heavily on Magic Items and Mechanical Bodies for combat. They were a class that hit its power spike in the late game, unlike other schools whose combat power formed much more quickly.
To get through the awkward early stages, he needed to learn some conventional Witchcraft during his apprenticeship to handle combat missions.
'Since I'm here, I might as well solve this all at once.'
Allen's gaze returned to the catalog of Low-level Witchcraft.
He no longer paid any attention to the flashy offensive Witchcraft. With his permanent slots already full, they offered poor value for him, and an apprentice-level Magic Power reserve couldn't sustain a prolonged battle anyway.
