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Edens Curse Vol. 5: Trials of The Mazed City

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Synopsis
The Trial of the Mazed City opens with George separated from Nana and Kayn the moment they enter the City of Mazes. Trapped beneath a collapsed corridor, he is forced to survive alone—fending off shrieking hordes of giant bats while evading a “Savage Pack” of Harvesters who stalk the maze and hunt challengers for sport. His fate shifts when he is rescued by Arthur Pendragon, the young Prince of Elysium, who reveals the city’s true nature: the maze is a living siphon, a sentient construct designed to judge intruders by the purity of their intent. As an immense ethereal clock tower manifests in the sky and begins its merciless countdown, George and Arthur race through shifting corridors and lethal traps. Their progress is halted by a Weaver of the Depths, a monstrous spider lurking in the abyssal passages. Though they survive the encounter, Arthur is left gravely wounded, and the cost of the maze becomes painfully clear. George later reunites with Nana and Kayn within a hidden chamber. Together, the group slays a colossal serpent guarding the path forward, only to be ambushed moments later by rival candidates. Exhausted and outnumbered, Nana, Kayn, and Arthur are captured. With his final reserves of strength, Arthur unleashes a desperate blast that hurls George into a subterranean stream, sacrificing his freedom to give George a chance to live. George survives the freezing depths and restores his strength using Heartnotisha seeds. Guided by the lingering pull of his companions’ magical signatures, he tracks them to a rival encampment. Moving unseen, he wields invisible blades of compressed wind to dismantle their captors and free his friends. Reunited, the four launch a devastating counterattack that completely shatters their enemies. With only hours remaining on the clock, they fight through relentless waves of golems, pushing their magic and endurance to the brink before reaching the violet Monolith—the maze’s exit. The volume concludes in the factory’s grand chamber, where the survivors receive their final evaluations. George, Nana, Kayn, and Arthur pass the preliminaries and earn a brief respite in the Relaxation Center. There, they are briefed on their next ordeal: the three-zoned Forest of Golems. Determined never to be separated again, they mark themselves with a shared symbol and fuse their tele-stones, vowing to find one another no matter where the next trial casts them.
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Chapter 1 - Chapt 1: Echos of Selection

The Echo of Isolation

​The air crackled with a volatile, raw energy as the threshold of the portal loomed. Beyond the shimmering veil, shadows danced against the walls of an unknown world, cast by a light that didn't belong to the sun. George's emerald eyes, usually bright with a village boy's stubborn determination, now held a sharp glint of uncertainty. He stood before the dreaded City of Mazes—a place where dark shadows whispered secrets intended to unravel even the bravest hearts. He cast a final, lingering glance over his shoulder. Nana and Kayn stood just steps behind him, their expressions etched with a worry they couldn't hide. Nana's fingers were white-knuckled around her focal point, and Kayn's jaw was set so tight it looked like stone. There was no time for a formal goodbye; the Harvest did not wait for sentiment. George took a deep breath, centered his mind on his friends and stepped through the shimmering portal. The moment he crossed the threshold, the world didn't just change; it shattered. George was engulfed by a blinding, prismatic light—a surge of power so immense it transcended reality. He felt the sickening sensation of being whisked away, his body weightless as he was pulled through a realm of swirling colors and distorted, impossible landscapes. Then came the cold. As they crossed over into the City of Mazes, the bond of their proximity was violently severed. George reached out, but Nana and Kayn were gone, vanished into the shifting geometry of the gate. He was spat out on the other side, stumbling onto a cold stone floor, entirely alone. George stood at the entrance of the maze city, gasping for air. In the distance, the looming walls of the labyrinth stood like forbidden gates, their sheer height casting a suffocating shadow over the lingering grandeur of the Harvest Festival. The transition was a physical weight pressing down on his chest, but deep within, that spark of resilience his grandfather had nurtured flickered to life. As he moved deeper, a rush of cool, stagnant air enveloped him, sending a shiver down his spine. The maze stood before George like a giant, slumbering beast. The magnitude of the labyrinth city was overwhelming; twisted alleys snaked between looming, windowless buildings, and an eerie, absolute silence reigned. The tall stone walls pulsed with a rhythmic, dark energy, casting long, twisted shadows over the desolate landscape—shadows that seemed to dance with a malevolent life of their own.

​"Nana? Kayn?" he called out, his voice barely a whisper.

​No answer came. Instead, malevolent spirits seemed to flit in and out of the periphery of his vision, their presence marked by the rustle of invisible silk and whispers of taunts and threats. The air grew thick with the metallic scent of old magic and the sharp smell of fear. George's heart pounded against his ribs, a rhythmic reminder of his isolation. The ancient stones beneath his boots hummed with a low, mysterious vibration. Every nerve was on edge, his senses heightened to a painful degree. Each step he took sent a hollow echo through the great, winding corridors of the labyrinth, making it sound as if a dozen Georges were walking just out of sight. The walls began to shift. It was a subtle, sickening movement at first—the grinding of stone on stone—before a corridor to his left simply closed, replaced by a solid, pulsating face of rock. George spun around, disoriented. The path he had just taken was gone. The City of Mazes was not a static map; it was a living treachery, evolving to amplify his fear of the unknown.

​He clutched his Tele-stone, the violet light dim in the oppressive gloom. He was lost in the belly of the beast, and for the first time since leaving his village, George realized that in the City of Mazes, the greatest obstacle wasn't the walls—it was the silence they forced him to face alone.

The Crushing Depths

​The menacing presence of the malevolent spirits lurking within the labyrinth's dim recesses grew more aggressive with every passing minute, testing the absolute limits of George's endurance and fortitude. Navigating the treacherous corridors of the Maze City was proving to be a psychological torment far beyond anything he had imagined back in the structured halls of the Academy. The passageways seemed to taunt him, stretching into endless loops that defied logic and terminating in sudden, jagged dead-ends that felt like physical rebukes.

​Beside him, the spirits were no longer mere flickers in his peripheral vision; they were cold, pressing weights in the air. Their whispers were no longer just taunts—they had turned into deceitful promises of escape.

​"This way, little mage," they hissed, their voices like dry leaves skittering over stone. "The path is open just around the corner. Give in, and the walls will stop moving."

​George shook his head, his hands clenching into fists to stop the trembling. The shadows played cruel tricks on the walls, shifting into the shapes of people he knew, then dissolving into forgotten secrets that seemed to pulse with a dark, ancient hunger. Just as George felt his resolve beginning to fray, a hidden passageway revealed itself behind a sliding slab of moss-covered rock. It beckoned to him, a narrow throat of darkness that promised a detour from the repetitive loops. Driven by a desperate need for change—any change—George plunged into the gloom. The flickering, dim light of his own aura reflecting off the ancient stones gave him only a fleeting glimpse of his surroundings. It was in this claustrophobic, hidden passage that George's journey took an irrevocable turn. A sudden, violent tremor shook the ground beneath his feet, the vibration rattling his very teeth. The walls groaned with the sound of grinding tectonic plates, and a thick rain of dust and gravel cascaded from the ceiling. George spun around, but it was too late. With a deafening roar of collapsing stone, the corridor he had just entered caved in. A wall of rubble slammed shut behind him, sealing the entrance and cutting him off from the path he had traveled. The echoes of the collapse died away, replaced by a silence so heavy it felt like a physical weight. The air grew thick and acrid with the scent of pulverized stone, dust, and a faint, cloying smell of decay. George's heart hammered against his ribs like a trapped bird as the gravity of his predicament set in. He was trapped in a pocket of the maze that the Harvest maps likely didn't even record.

​His only solace was the faint, flickering hope that he could somehow find a way back to Nana and Kayn. He imagined Nana's sharp, analytical mind already deducing a way through the geometry, and Kayn's steady strength holding back the dark. But as he looked at the timer glowing faintly on a nearby wall—a cruel, counting reminder of the trial's duration—he watched helplessly as his chances of escape began to slip through his fingers. The walls of the city seemed to mock him in the red-tinted gloom, their runes pulsing like a slow, taunting heartbeat. In this darkest hour, as the shadows threatened to rise from the floor and consume him whole, George felt the cold touch of the abyss. Confronted by a growing sense of dread and a maze that seemed poised to claim him as just another forgotten secret, his spirit teetered on the precipice of total despair.