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Chapter 6 - The Cost of Strategy

The village lay quiet now, though Kael could still feel the sting of loss in his chest. The stolen chest had been more than gold—it held a relic imbued with magic, a reward meant to teach him the first lesson of the board: nothing was guaranteed.

Liora paced in the soft glow of the evening lanterns. "If we want to survive, Kael, we need more than courage. We need strategy."

Kael frowned, turning the golden die over in his hand. "Strategy? I don't even know how this board really works. I've been rolling blindly, reacting… hoping luck is enough."

Thane leaned against a wall, his arms crossed. "Luck gets you killed. The board responds to intention. Every move, every roll, every choice is part of a larger system. You ignore that, and it will eat you alive."

Kael stared at the die. He had survived a dungeon, survived Riven, and survived losing his treasure—but now the truth hit him like a cold blade: survival alone would not make him strong.

Liora knelt beside the die. "Watch closely," she said. She drew a small map of the board in the dirt, marking the village, the dungeon, and a few nearby squares. "Every square has potential. Resources, traps, allies, enemies… even weather and magical effects. The trick is knowing which ones to control, which to risk, and which to avoid."

Kael leaned in, absorbing the markings. "So… we can plan our path?"

"Yes," Liora said. "And we need to. You can't just chase treasure or fight every rival you see. Every resource has a cost, every action can provoke consequences elsewhere. You need to think multiple moves ahead, like chess… only every piece can fight back."

Thane finally spoke. "The first test is coming soon. There's a square two spaces north—a resource hub. It produces gold, magical items, and rare components. But there's a twist: if another player reaches it before us, it vanishes. You'll have to calculate risk versus reward."

Kael's stomach twisted. Two spaces didn't sound far—but on this board, distance was deceptive. Every square might hold traps, rival players, or Syndicate agents. And one wrong roll could cost more than treasure—it could cost lives.

They moved toward the hub cautiously, Kael rolling the die carefully. Four. The tiles ahead glimmered with faint runes, some safe, some threatening. He guided them along the sequence, avoiding the traps Liora had marked.

But the board wasn't done testing him. A sudden flash revealed another player already at the hub: a young woman with silver hair and piercing blue eyes. She smiled, calm and confident, as if she had been waiting.

"Looking for resources?" she asked. Her voice was polite, almost friendly—but Kael could sense the subtle challenge beneath it.

Kael's hand went to the die instinctively. "We… we were planning to collect these," he said.

"Then we'll see who rolls better," she replied. And with a flick of her wrist, she activated a trap on the hub: a series of magical locks and shifting floors that forced Kael to make a choice. Risk injury and continue, or retreat and let her claim the resources.

Kael swallowed. He had survived death, shadows, and rival attacks—but now the board demanded his judgment. A die roll could move him forward—but strategy, courage, and risk assessment would determine if he walked away whole.

He gripped the golden die. The warmth pulsed, steady and insistent. It was time to learn the cost of strategy—and the first lesson of real board warfare.

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