Altrexia is a single massive landmass divided not just by geography — but by corruption zones, Aegis Spire influence, and political tension.
Region 1 - Vlodea it's capital Nolvaris
(Heart of civilization — heavily fortified)
Political center of modern Dieaga.
Built around the largest functioning Aegis Spire.
Multi-racial population.
Home to the High War Council (now a semi-permanent ruling body).
Extremely fortified walls layered with anti-Rift sigils.
Tone: Controlled, tense, militarized prosperity.
Conflict: Political corruption, Spire dependency, elite bloodline rivalry.
Region 2 - Verdant Expanse it's 2 capitals Tabarnaouk & Estiouk
(Former elven territories — partially corrupted)
Once endless sacred forests.
Now divided into:
Tabarnaouk(safe zones protected by ancient rituals)
Estiouk(mutated forests where trees move at night)
Tone: Beautiful but eerie.
Conflict: Radical elf sects vs traditionalists.
Region 3 - dwargonian • The Ironveil Mountains(Dwarven stronghold and Rift-resistant industry)
Massive sealed mountain cities.
Known for:
Forging Rift-resistant alloys.
Creating Spire components.
Hoarding pre-Awakening artifacts.
Many mountain tunnels lead into corrupted deep-earth caverns.
Rumor: Something beneath the mountains is waking.
Tone: Industrial, ancient, secretive.
Conflict: Internal power struggle over whether to reopen sealed lower levels.
Region 4 - Vatanic • Capital The Glassed Coast (Catastrophic Rift impact zone)
Two centuries ago, a mega-Rift opened here.
Now:
Sand fused into crystal sheets.
Ocean tides behave unnaturally.
Rift lightning storms still occur.
Pirate guilds operate along the coast harvesting Rift shards.
Tone: Dangerous, lawless, unstable.
Conflict: Smugglers vs Spire enforcers.
Region 5 - The Ashen Hollow(Reality instability zone)
A permanently corrupted inland region.
Effects include:
Warped gravity
Floating land fragments
Creatures phasing in and out of existence
No permanent settlements.
Adventurer Guilds use it for elite trials.
Tone: Surreal, nightmare-like.
Conflict: A hidden cult rumored to operate here.
Region 6 - The Golden Reach(Breadbasket of Dieaga)
Human-dominated farmlands protected by three smaller Aegis Spires.
Stable.
Prosperous.
Strategically vital.
If one Spire fails, famine follows.
Tone: Calm surface, fragile foundation.
Conflict: Political manipulation from Voldea
Region 7 - The Rift Scar (Forbidden Zone) At the Southwest -end of the continent lies a massive sealed crater.
Believed to be:
The first Rift.
The origin point of The Great Awakening.
It is surrounded by:
Ruined kingdoms
Blackened earth
A broken Spire husk
No one goes there.
Officially.
Tone: Mythic, ominous.
Extra
The Frostcrown Expanse (Northern Snow Continent)
Voldea (Northwest )
The Verdant Expanse (Western Forest Island)
The Maelstrom of Veils (Ocean Whirlpool – Southwest)
The Emberfall Isle (Southern Volcanic Island)
The Sunscar Peninsula (Southeast Desert + Ruins)
The Ironveil Range (Central-East Mountains)
The Golden Reach (Central-East Plains)
The Shattered Halo (???)
