They enter the 'simulation' room just after lunch. He's given them the best information dump he can.
They got clipboards for a reason!
"Now, once we load in, we'll be in the van. No one open the door until I finish briefing you on what to grab and do. Got it?" He barely even waits for them to nod before entering the van.
He settles himself down on the floor, cross-legged, and only then lets his eyes close and his mind wander.
They wake up to a small chime. He smiles, because this is the point of his job.
Sure, the contract is quite easy, but he doesn't need to tell them that they're not on the lowest difficulty. They don't even know what the game is! Only Sparky has ever played DQ, and she said that she hasn't played in years.
Instead of friendly, he thinks with a smirk, they get hard mode.
He stands, taking in the van now that it has four instead of one. There's the same harsh lighting, the same monitor for cameras and audio and so on, and the same box for photos and other evidence they get. On one wall, there are the needed equipment for testing the actual evidence pieces, things that are the basic foundations of their investigations.
There are ultraviolet lights lined up in neat rows, both handheld and ones to set up on their own. Journals in a variety of era styles are settled on a shelf below, reminding one of mini-libraries in classrooms or amongst mailboxes. The EMF and thermometer devices hang on short chains, read to be attached to the body for quick access. Spirit boxes, due to his personal preference, are in a very old-seeming style, almost vintage or steampunk in how they appear. And, of course, his trusty cameras, varying in sizes and with plenty of modes.
Then there are flashlights, headsets if one wants to free their hands of cameras and lights, handheld radios, canteens full of holy water, salts, and three large and ornate crucifixes.
On the other wall, there are the vitals, the map, and the extra equipment.
The vitals chart displays heartrate and a percentage, listed as 'sanity'. The map has multiple layers, toggled through areas up and down, to show the various levels of the map they're on. It also shows the power, with lights being updated as on or off based on 'player' location (pinging off periodically and with a sensor to detect light levels in that location). Once they flip the breaker, that becomes very useful to help find the ghost's favorite places.
Extra equipment isn't important just yet, so he ignores that section entirely, eyes barely glancing over the parts he usually spends his time on.
"Thrasher, grab the spirit box and the photo camera. Snow White, video, motion and audio sensors. Sparky, I want you grabbing thermo and EMF. All of you, keep flashlights, not headsets, and make sure you turn your radios on silent with the white button. You'll hear me through the earpieces we already have, so don't worry about that. Thrasher is going to be reaction to the ghost, Snow is monitor, Sparky is location. What questions?"
He pauses, tilts his head, and interrupts any answer immediately.
"Actually, no, watch me and listen, you'll learn as we go. Grab your things, we'll head out when you're all ready."
Tussle grabs himself a journal and UV, along with the usual gear for teams. He packs a few packets of rock salt, which will make it harder for the interns, but they need that this easy of a mode, and pockets a crucifix. They'll have everything upon entering, and he knows this map well.
The interns, rather quickly, have their items and nod at him when they've all glanced and nodded at each other. Good team dynamic, all things considered.
He opens the door, which lets down a ramp, and grabs the keys with a finger, spinning the metal round and round on his finger.
The door unlocks with a smooth click and opens just as quietly. Maps mean maintenance and care, even when they're having ghosts run amok through them. His feet lead him down the stairs to the basement, where he flips the breaker and the light at once.
"Power on," he radios, and he's pleased to see they start turning on the lights. He is even more pleased that Sparky has both her EMF on and her thermo out, meaning she's scanning about for either activity or temperature dropping.
"Snow, when she finds the area, set everything up. I don't want you slacking now, make sure if it moves in this house, we got coverage."
"So spread out but focus when we find it?"
He grunts and nods, because that's correct. Good on the kid.
The last of the interns is currently holding the spirit box, trying to figure out the buttons. Sighing at the memories, Tussle moves over to grab it and turns it on, making sure his hands are visible. The buttons are simple, just confusing when new to it.
"Make sure that you ask simple questions. If it can't answer in a few words, it likely won't answer at all, even if it's a ghost meant to. Start walking, it might find the ghost before Sparky." He hears said woman shout and amends himself. "In the future, it might find it first." He hands the box back, hurrying to find the place this spirit wants to hang out in.
Of course, it's all the way in the freaking attic.
