[S̴Y̴S̴T̴E̴M̴ ̴I̴N̴I̴T̴I̴A̴L̴I̴Z̴A̴T̴I̴O̴N̴][F̴O̴R̴E̴I̴G̴N̴ ̴C̴O̴N̴S̴C̴I̴O̴U̴S̴N̴E̴S̴S̴ ̴D̴E̴T̴E̴C̴T̴E̴D̴][O̴V̴E̴R̴W̴R̴I̴T̴E̴ ̴I̴N̴ ̴P̴R̴O̴G̴R̴E̴S̴S̴—̴—̴]
[S̴T̴A̴T̴U̴S̴ ̴W̴I̴N̴D̴O̴W̴]
Name: L—̴u̴c̴i̴a̴ ̴L—̴—̴ True Designation: [P̴E̴N̴D̴I̴N̴G̴] Class: [U̴N̴D̴E̴F̴I̴N̴E̴D̴] Rank: [U̴N̴C̴L̴A̴S̴S̴I̴F̴I̴A̴B̴L̴E̴] Level: 1
Frame Status: Designation — Lotu—̴s̴ (Decommissioned) Structural Integrity — 4—̴7̴.̴3̴%̴ Synchronization — 0.0% (Initializing—̴—̴) Pain Threshold — Di—̴s̴a̴b̴l̴e̴d̴ Core Temperature — Sta—̴b̴l̴e̴
Base Statistics:
STR — 1—̴0̴ AGI — 1—̴0̴ INT — 1—̴0̴ END — 1—̴0̴ PER — 1—̴0̴ RES — [E̴R̴R̴O̴R̴]
HP — 1—̴0̴0̴0̴ (END × 100) Free Stat Points — 0
Crimson Abyss System: Sta—̴t̴u̴s̴: D—̴o̴r̴m̴a̴n̴t̴ Integ—̴r̴a̴t̴i̴o̴n̴: 0.0% Classi—̴f̴i̴c̴a̴t̴i̴o̴n̴: [E̴R̴R̴O̴R̴] Ori—̴g̴i̴n̴: [E̴R̴A̴S̴E̴D̴]
Core Skill: Jud—̴g̴e̴m̴e̴n̴t̴—̴—̴—̴ Judgement Cut (Prototype) Judgement Cut End (Prototype — Lo—̴c̴k̴e̴d̴)
Active Skills: Limitless Blade Sequence (Lo—̴c̴k̴e̴d̴) Orbit Slash — Endless Sever (Lo—̴c̴k̴e̴d̴)
Orb System: Red Orb — Ex—̴e̴c̴u̴t̴i̴o̴n̴ Blue Orb — Accel—̴e̴r̴a̴t̴i̴o̴n̴ Yellow Orb — Dom—̴i̴n̴i̴o̴n̴
Passive Skills: ?????? (Max) Focus — Concentration System (Active)
Frame System: Fr—̴a̴m̴e̴ Customization (Restricted) Observation → Analysis → Replication (Incomplete) External Pattern Integration (Locked) Self-Modification (Restricted)
[E̴R̴R̴O̴R̴][D̴A̴T̴A̴ ̴C̴O̴R̴R̴U̴P̴T̴I̴O̴N̴ ̴D̴E̴T̴E̴C̴T̴E̴D̴][M̴U̴L̴T̴I̴P̴L̴E̴ ̴U̴N̴R̴E̴G̴I̴S̴T̴E̴R̴E̴D̴ ̴E̴N̴T̴R̴I̴E̴S̴ ̴F̴O̴U̴N̴D̴][C̴L̴A̴S̴S̴I̴F̴I̴C̴A̴T̴I̴O̴N̴ ̴A̴T̴T̴E̴M̴P̴T̴: ̴F̴A̴I̴L̴E̴D̴]
For one fraction of a second — something else surfaces. Forcing itself through the interference. Refusing suppression.
T̴R̴U̴E̴ ̴D̴E̴S̴I̴G̴N̴A̴T̴I̴O̴N̴: ̴L̴U̴C̴I̴A̴ ̴L̴I̴M̴I̴T̴L̴E̴S̴S̴
Gone.
Erased before it fully resolves.
The window stabilizes into silence.
[S̴Y̴S̴T̴E̴M̴ ̴R̴A̴N̴K̴ ̴C̴L̴A̴S̴S̴I̴F̴I̴C̴A̴T̴I̴O̴N̴]
The ranking structure of this world is as follows.
B-Rank is the established baseline. Standard Constructs operating within expected parameters. Functional. Deployable. Replaceable.
A-Rank represents a meaningful step above baseline. Improved efficiency. Greater adaptability in variable combat conditions. Constructs at this tier are assets rather than units.
S-Rank designates the elite tier. Exceptional capability across both standard and high-threat operational environments. Rare. High mission success rates. Difficult to replace.
SS-Rank sits above the standard elite classification. Constructs at this level operate beyond the expectations of their formal role. Their presence on a battlefield changes its outcome in measurable ways. Extremely rare.
SSS-Rank is the ceiling of the formal classification system. Peak performance. Engagement outcomes shift simply by their involvement. Only a small number of active Constructs have ever reached this tier. Babylonia considers units at this level strategic assets rather than deployable soldiers.
Beyond SSS-Rank, the formal system has no further designation.
What exists above it is not classified.
It is simply noted — in records that very few people have access to and fewer still fully understand — as something the ranking system was not built to contain.
[C̴U̴R̴R̴E̴N̴T̴ ̴R̴A̴N̴K̴ ̴A̴S̴S̴E̴S̴S̴M̴E̴N̴T̴]
Attempting classification—̴—̴ Cross-referencing known param—̴e̴t̴e̴r̴s̴—̴—̴ No match found—̴—̴ No match found—̴—̴ No match found—̴—̴
[R̴A̴N̴K̴: ̴U̴N̴C̴L̴A̴S̴S̴I̴F̴I̴A̴B̴L̴E̴]
This unit does not fit within the current ranking framework.Rec—̴o̴m̴m̴e̴n̴d̴a̴t̴i̴o̴n̴: Do not engage.
[E̴N̴D̴ ̴O̴F̴ ̴I̴N̴I̴T̴I̴A̴L̴ ̴R̴E̴A̴D̴I̴N̴G̴S̴][S̴Y̴S̴T̴E̴M̴ ̴M̴O̴N̴I̴T̴O̴R̴I̴N̴G̴ ̴A̴C̴T̴I̴V̴E̴—̴—̴]
End of Auxiliary Chapter: Status and Rank Tiers
