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My Father's Last Transmission Led Me to Hell

WHAT IF EVERYONE AROUND YOU COULD BE SYNTHETIC—AND YOU HAD NO WAY TO TELL? I decoded my father's final transmission. I wish I hadn't. Synthetic humans are real. An AI facility beneath Colorado is producing perfect infiltrators. They've been placed across the wasteland for years. Anyone could be one. Your commanding officer. Your best friend. The person sleeping in the bunk next to you. My father—Ranger Marcus Chen—discovered this fifteen years ago. He tried to expose it. They killed him. His final transmission was corrupted, classified, buried. The one part that mattered—how to identify synths—was destroyed. Now I'm being deployed to the same place that killed him. With no way to tell who's human. I'm Kai Chen. Here's what I have: - A gift for languages (fluent in six, learning languages in days instead of months) - Rapid learning ability (I acquire skills 5-10x faster than normal) - Trust issues (everyone is a potential threat) - My father's encrypted letters (still can't fully decode them) - A burning need for answers (and maybe revenge) Here's what I'm facing: - Brutal Ranger training designed to break me - A conspiracy that goes to the top of command - Synthetic infiltrators who might already be in the Citadel - A mission to Colorado that's obviously a trap - The frozen wasteland that took my father's life Here's what I know: - The Patriarch is inviting Rangers to Colorado for a reason - People who investigate the synth conspiracy end up dead - I'm walking the same path that killed my father - Some truths are more dangerous than the lies that cover them My father's last words: "Tell Kai I'm sorry." I'm not sorry. I'm finishing what he started. Even if it kills me too. ---
DeepanshuSetia · 2.1k Views

Peaky Blinders: The Devil's Advocate

**The Problem with Neutrality? Eventually, Everyone Makes You Pick a Side.** James "Jimmy" Cartwright built his reputation on two things: solving problems that violence can't fix, and never taking sides in Birmingham's brutal gang wars. As the city's premiere fixer, he forges documents, arranges blackmail, and makes the impossible possible—for anyone who can meet his price and pass his moral code. But in the winter of 1922, neutrality becomes a luxury he can no longer afford. When Thomas Shelby arrives at Jimmy's office with an impossible deadline—save Arthur from the gallows in 72 hours—the offer comes with strings attached. Work exclusively for the Peaky Blinders, and Tommy will reveal the truth about Mary Cartwright's death, the sister Jimmy lost five years ago in a suspicious factory "accident." Desperate for answers and unable to refuse, Jimmy enters the violent world of the Shelby family. His weapons aren't fists or guns, but leverage and forgery, intelligence and manipulation. While Arthur, John, and the other Blinders solve problems with violence, Jimmy dismantles enemies with nothing but a pen and his brilliant, strategic mind. But the deeper Jimmy digs into his sister's past, the more dangerous his position becomes: **A traitor lurks within the Shelby organization**, feeding information to their enemies—and that traitor has evidence that could destroy Jimmy's reputation forever. **His sister's killer isn't some factory foreman**, but a powerful Birmingham councilman who's positioned himself as untouchable, using his political influence to wage war on the Shelbys from behind closed doors. **And Jimmy's one unbreakable rule—never kill—is about to be tested** when Tommy offers the simplest solution: a bullet in the dark, and all Jimmy's problems disappear. Caught between his principles and his thirst for justice, Jimmy must orchestrate his most elaborate con yet. He'll need to outthink corrupt police, ambitious politicians, and even the Peaky Blinders themselves. Because in a world where everyone settles disputes with violence, the man who refuses to kill must be twice as clever—and three times as ruthless. They say the pen is mightier than the sword. Jimmy's about to prove it can be far more cruel. **In Small Heath, blood is cheap. Information is expensive. And loyalty costs everything.** --- Schedule: 7 chapters/week Chapter Lenght: 3000 - 4000 words
DeepanshuSetia · 37.4k Views

Fragments in the Wall

When humanity faces extinction, what breaks first? our bodies, or our humanity? How much of ourselves are we willing to lose to stay alive? In 2104, The world has already ended, but its consequences haven’t. In the OctaCore: the last of humanity's shelters, resources are limited and the radiation is rising fast. Within two years, the surface will become unlivable. Long before that, the food will run out. The monsters that destroyed the world are still out there, but they’re no longer the worst threat. With the shelters on the brink, the council faces an impossible choice: Cull 80% of the population to preserve the remaining 20%, or Launch a suicidal mission into the wasteland to retrieve a supply shipment that could sustain humanity long enough to rebuild. A small team is chosen for the Hail Mary attempt. Memory-scarred survivors, soldiers who’ve already lost too much, and civilians carrying secrets they’d kill to protect—bound together by the thin hope that something out there might still be worth saving. Outside, they will face the world that once was: a ruined city haunted by monsters, nazis and the aftermath of choices no one wants to admit they made. What to Expect: 1. Morally questionable characters 2. No clear good or evil—only survival 3. Character-driven beginning → escalating high-stakes plot 4. Brutal worldbuilding 5. Mature themes (genocide, moral collapse, societal failure) 6. Gore, violent imagery, disturbing psychological content DISCLAIMERS: This story is officially published on multiple platforms under the pen name Zachelodeon. If you encounter it elsewhere under a different name, it has been stolen or reposted without authorization No audio adaptations, translations, derivative works, or commercial uses are permitted without written permission from the author. For adaptation inquiries, please contact the author directly. For professional or rights-related communication, please email: [email protected] Copyright: 2025 Zachelodeon. All rights reserved. This work is an original creation by the author. No part of it may be reproduced, reposted, mirrored, translated, or adapted without explicit written permission.
zachelodeon · 19.7k Views

Welcome to Rewind World Game

"When you see this line of text, the World Game has already begun." "This is 'True Person Competitive Global Live Stream Game' for Zhai Xing. " "Here, all Players become travelers, shuttling through worlds together. You can become a beacon of hope in an Apocalypse fraught with peril, witness Reincarnation in a future controlled by androids, or fight for your faction in a village where Werewolves clash with divine beings..." "I am Su Ming'an, possessing the unique Skill of Death Rewind." "Players who are eliminated become spectators. In a live stream with millions of views, they call me the strongest 'Number One Player', the eternal existent." "Others say I am a traitor sent by the Organizers, an unfit leader." "...But that doesn't matter." "For those who sacrifice themselves to help others, we should not let them freeze to death in the snowstorm. For those who pave the way for freedom, we should not let them bog down in thorns." "— I will bring a 'Bright Future' to everyone who has ever watched me." ... "...Whether they hold good intentions or Evil." ... Tags: Original World, Myriad Realms, Infinite Flow, Human Nature Flow, Long-term Foreshadowing, Plot Twists, No Female Lead, Multiple Endings including HE, BE, TE. World Progress (Original World): X City Apocalypse → Android Sci-fi → Senior High School Campus → Werewolf Killing Game World → Magical Ritual ... [The False Game begins: Prologue, The Real Game begins: Chapter 14]
Feng Yao didn't get enough sleep. · 502.1k Views

Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.
Micro-leaf Paulownia · 509.8k Views