[BONUS]
Ren's next stop was Aimon's cabin.
He had a strong suspicion that Aimon's disappearance was tied to everything happening in Eldermill, so investigating the man's home felt like the most obvious next step.
As expected, the door was locked.
It couldn't be opened without sufficient STR, but there was nothing preventing magical damage. Ren raised a hand and cast [Fire].
He kept the spell weak enough to avoid drawing attention. The flame only melted the lock and warped the knob, allowing the door to swing open without much noise. Though he possessed [Crystal Keys], using one here would have been a waste.
If he had a thief in the party, they could've simply unlocked it with [Sleight of Hand] or a basic set of thieves' tools bought from any item shop.
Once inside, Ren found the cabin small, cramped, and thoroughly disorganized.
