Cherreads

The World of Wills

#### The Three Realms

1. **Heavenly Realm**

A flawless white-jade continent floating far above the clouds.

Home to Rank-9 Platinum cultivators and heaven's pet.

Invisible and unreachable to anyone below that rank.

Time flows ten times slower than below.

Only 10 Rank-9 Platinum only ascended or forced to ascend.

2. **Mortal Realm**

The middle world. One super-continent split by ancient catastrophes into six vast regions.

This is where humans live, fight, and bleed.

3. **Nascent Realm**

A shattered mirror-world deep beneath the crust, connected by random rifts and forbidden cracks.

Birthplace of the oldest divine and demonic beasts.

Laws are unstable; space folds; a single breath there can contain a thousand drops of blood.

#### The Six Regions of the Mortal Realm

1. **Central Plains**

Golden fields, jade rivers, towering cities, and the nine great human empires and great 13 sects.

Highest population, strongest sects, most Tin-to-Gold cultivators.

Politics, tournaments, and arrogance run thicker than blood.

2. **Ashen Forests**

A land of black glass trees and perpetual grey dusk.

Once the greatest forest on the continent; turned to ash by an ancient Platinum war.

Rich in mutated beasts, blood crystals, and rogue cultivators who refine in secret.

3. **Northern Ice**

Endless glaciers beneath dancing auroras.

Cold enough to freeze Will itself.

Divine beasts roam more freely here, but no one "specialises" in ice; power depends entirely on the user's own imagination and control.

4. **Southern Sun**

Scorching deserts and chains of active volcanoes.

Light so bright it burns the eyes.

Divine blood beasts are more common, yet every cultivator's expression of power remains unique to their soul.

5. **Western Frontier**

Lawless red canyons, bottomless gorges, and endless dust storms.

Exiles, demonic path walkers, beast tamers, and mercenary groups fight for territory.

The Black Frontier is a forgotten speck on its eastern edge.

6. **Eastern Wilds**

Primordial jungle that swallows maps and memories.

No empire has ever tamed it.

Nascent Realm rifts open without warning. Beasts of Steel rank and above treat it as their garden.

#### Important Note on Power Expression

The Aperture has no element, no attribute, no "ice path" or "fire path."

Its form, colour, and abilities are shaped solely by the user's Will, imagination, and personality.

Two cultivators at the exact same rank who opened their Aperture in the exact same location can manifest completely opposite powers, one might birth wings of starlight, another might birth chains of shadow, because the Aperture is nothing more than a mirror of the soul that holds the blood.

The continent may influence what beasts you hunt and what blood you drink, but it never decides how you wield it.

That choice belongs only to you… and to the boy who has not yet taken his first drop.

The board is set.

Six continents.

Three realms.

One mortal who was never meant to survive any of them.

The 9 Great Empire sets.

The 13 Great Sects are sets.

Let's begin the game.

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