UNIVERSAL POWER RANKS (Used by Both Mages & Warriors)
1. Novice
Power:
• Awakens mana for the first time.
• Basic spells or small aura coating.
• Can defeat normal humans but not trained fighters.
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2. Apprentice
Power:
• Mana circulation becomes stable.
• Can cast structured spells or use aura to enhance strikes.
• Stronger than typical soldiers.
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3. Adept
Power:
• Combat-ready.
• Aura can cut stone; magic can destroy walls.
• Local guilds or clans start noticing them.
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4. Expert
Power:
• Can beat small squads alone.
• Aura or spells can change small environments (freeze a courtyard, crack the ground).
• Often serve as captains or elite fighters.
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5. Master
Power:
• Regional threat.
• Can fight dozens alone or defeat a monster that terrorizes a town.
• Aura or magic takes on a unique "signature" that identifies them.
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6. Grandmaster
Power:
• Battlefield controller.
• Can destroy fortifications or reshape the terrain on a large scale.
• Feared by kingdoms.
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7. King
Power:
• Can annihilate armies alone.
• Their presence changes the flow of mana around them.
• Extremely rare; nations respect them.
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8. Saint
Power:
• Their mana/aura purifies, heals, or devastates on a massive scale.
• Can flatten a city or protect one with barriers.
• Worshipped by common people.
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9. Sovereign
Power:
• Nation-destroyer.
• Controls weather-level or nature-level power.
• Their mana influences everything in a wide radius.
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10. Emperor
Power:
• Continent-level threat.
• Can create storms, earthquakes, or catastrophic aura blades.
• World governments fear and bow before them.
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11. Celestial
Power:
• Half-myth.
• Exists partially beyond human limits.
• Can manipulate space, astral mana, or create living aura constructs.
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12. God
Power:
• World-shaping.
• Able to rewrite natural laws temporarily.
• Only a few have ever existed; their existence changes history.
