Cherreads

Graces and ranks

I'm sure everyone here knows what a Grace is what I'll will be teaching you is what a Grace does,

First it gives one access to Mana, the grace would work as the bridge between the mana in the air and the soul incases of Naturals and the body incases of the Artificials,

The uses of mana are many and varied, Strengthening oneself, ones senses, their weapons, amors, and Mechas, among other things.

The body can't hold mana for long periods of time but the soul can do it indefinitely

So Artificials can only draw in mana store it temporarily and then the left over mana will be released after they are done, they usually do this before and after a fight, because you can't just take in mana and use it, you would need to refine it first

Naturals can hold mana in their souls indefinitely and the capacity is determined by the strength of one's soul, and that is determined at birth,

That is why Naturals are able to fight in Mana-zero-Zones.

Graces are not bestowed equally, they are split into groups F-A and the group you get determines which rank is your limit

Then they are Ranks these determine how in tune one is with their grace,

To qualify for -

Rank F :-

One needs to be able to activate their Grace so as to absorb mana

Rank E :-

You need to be able to slightly manipulate already existing natural forms of your Grace not under someones control,

(if two people fight for control the one with the best mana control wins)

Rank D :-

Fully control already existing phenomena and be able to conjure small amount of your Graces begining stages.

(The larger the target phenomena or the further it is the more mana and mana control it requires).

Rank C:-

Fully able to conjure and manipulate graces begining stage

Rank B:-

Able to conjure and manipulate all stages of one's grace

Rank A :-

Abel to push your Graces to the next level

Fire to Plasma

Water to ice

Earth to Gravity

Wind to Sound

Next levels vary according to how one sees their grace such as Wind might turn into Lightning. Water to fog

For Lex

☀️ *Day Form – Sunfire Aspect*

- *Solar Blaze*: Launches blasts of concentrated solar fire.

- *Flare Shield*: Surrounds self with a radiant heat barrier that burns enemies.

- *Blinding Light*: Emits a flash to disorient foes.

- *Sunstrike*: Channels the sun into a powerful, flaming weapon.

- *Fire Manipulation*: Can ignite surroundings or shape fire into constructs.

- *Passive*: Regenerates faster in direct sunlight.

- *Solar Energy Manipulation*: Generate, absorb, or release solar energy (heat blasts, solar flares).

- *Light Manipulation*: Control and emit blinding light; create illusions or light constructs.

- *Fire or Heat Resistance*: Immunity to extreme temperatures or fire.

- *Photosynthesis Empowerment*: Grow stronger in sunlight; heal or recharge from exposure.

- *Radiance Aura*: Inspire, energize, or strengthen allies nearby.

- *Sun Vision*: Enhanced sight in daylight or even the ability to see through illusions

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🌙 *Night Form – Moonfrost Aspect*

- *Lunar Chill*: Fires spears of freezing moonlight.

- *Frost Veil*: Becomes semi-invisible in shadows or mist.

- *Frozen Pulse*: Slows time briefly for enemies nearby.

- *Glacial Surge*: Summons ice spikes from the ground.

- *Lunar Energy Manipulation*: Harness moonlight for mystical attacks or healing.

- *Tide Control*: Influence water or tides (especially near oceans).

- *Night Vision*: Perfect vision in the dark.

- *Illusion or Shadow Manipulation*: Create illusions or move through shadows.

- *Ice Manipulation*: Freezes terrain or creates ice armor/weapons.

- *Passive*: Gains heightened senses and calm clarity at night.

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*Eclipse Mode (Rare/Ultimate Ability):*

*Celestial Fusion* – During a lunar or solar eclipse, Lex fuses both aspects:

- Wields *blue-white fire* and *burning ice*.

- Gains full control of *light, shadow, heat, and cold*.

- Temporarily manipulates *gravity and time*.

Day-Night Balance*: Adapt to any environment (light or dark); maintain inner equilibrium.

- *Eclipse Power Surge*: Massive energy burst during solar/lunar eclipses.

- *Dual Aura*: Alternate between calm, reflective moon powers and intense, radiant sun powers.

For Leon

⚡ *Weather Mastery*

- Summon and manipulate *storms, hurricanes, tornadoes, monsoons* at will.

- Shift climate over large areas instantly.

-Storm Call*: Summon large-scale tempests, hurricanes, or tornadoes.

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⚡ *Lightning Control*

- Launch *lightning bolts* or chain them through multiple enemies.

- Channel lightning into weapons or limbs for *electrified melee*.

- *Teleport via lightning* (appearing in a flash).

- *Skybreaker*: Call down high-energy lightning from the upper atmosphere

🌪️ *Wind Dominance*

- Fly or levitate with intense winds.

- Create *pressure waves* that blast enemies backward.

- Form wind blades, barriers, or vacuums.

🌧️ *Rain/Water Manipulation*

- Summon heavy rain to flood areas.

- Harden rain into *piercing droplets* or mist for stealth.

- Create *fog banks* or concealment zones.

- *Rainweave*: Manipulate rain density to blind, drown, or shield .

🔊 *Thunder Manipulation*

- Unleash *sonic booms* to stun, deafen, or disorient foes.

- Speak in thunder—*commanding presence* or fear-based abilities.

- Use *echo-location or sound distortion*.

🌩️ *Storm Aura*

- Surrounded by swirling wind, sparks, and mist at all times.

- Damages nearby enemies and boosts speed/power.

🌀 *Chaos Force (Advanced Conceptual Ability)*

- Disrupt technology, energy, or magic (as storms disrupt nature).

- Induce confusion, panic, or fear—storms represent *unpredictability*.

- Bend reality slightly (e.g., cause static glitches, flickering light).

- *Eye of the Storm*: Create a calm zone in the middle of chaos—invulnerable and clear-minded inside it.

- *Storm Incarnate*: Temporarily become a living storm—lightning body, wind speed, untouchable.

- *Judgement Tempest*: A massive, full-scale elemental judgment—lightning, rain, and wind merging into one apocalyptic attack.

⚡ *Storm Incarnate* (Ultimate Form)

Becomes a storm elemental for a short time. Body turns to lightning and wind, moving at blinding speed, immune to physical damage.

*Passive Traits*

- *Electric Heart*: Immune to electricity. Absorbs lightning to boost strength.

- *Wind Rider*: Always floats or glides above the ground. (when he wants to)

- *Aura of Turbulence*: Projectiles curve or miss near him due to unstable air.

- *⛈ During Thunderstorms*: At full power. Can manipulate existing weather with little effort.

- *🌩 At Twilight or Dusk*: Most connected to nature's change—powers grow more unstable but stronger.

- *🌕 On Full Moons*: Storm Incarnate lasts longer, and he can influence tides and coastal storms.

- *❌ Weakest during*: *Clear, cloudless skies at high noon*—no moisture or charge in the air.

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