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Sam's Progress (Spoilers)

Sequence 9: Criminal

Trait: Physical Enhancement

1. Enhanced Body

Near Superhuman Strength, Stamina, Speed, Reflexes, durability and recovery speed.

2.Keen Instincts

Five Senses on a superhuman level and an additional sixth sense for dangers and threats. Great for scouting or tracking through smell, sound, etc. This makes Sam skilled when it comes to ambushes, fights and escaping from dangerous situations.

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Criminal Proficiency:

1. Weapons

Mastery of every possible weapon that exists. However, those who trained and honed their skills are obviously superior to the average criminal who uses weapons intuitively through criminal proficiency.

Sam wields every and any weapon. However, he's also a skilled and experienced fighter. That means there are weapons he has greater mastery of, such as daggers, swords, spears, morningstar, bows, revolvers and rifles. Because of that, he's far more skilled than anyone who just gets skills from a potion. His skills with weapons, plus mastery from criminal proficiency, allow him to use them for maximum lethality.

Fighting Styles:

1. Hand to Hand Combat: Mixed Martial Arts, Krav Maga, Muay Thai, Deadly Rush.

2. Bayonet Fighting Style: German Wehrmacht, Soviet Red Army.

3. Revolver + Hand to Hand Combat: Gutter Fighting.

4. Cold Weapons: Khridoli Style , Naboredisley Style , Dance of Mortality .

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Criminal Knowledge:

1. Lockpicking, Safecracking and Pickpocketing.

2. Stealth and Infiltration.

3. Basic Disguise and Forging Documents.

4. Escape and Evasion.

5. Intimidation, Interrogation and Torture.

6. Basic Knowledge of Toxins.

7. Basic Traps, sabotaging others, Skills for arson such as making basic explosives.

8. General Criminal Knowledge like spotting police or official Beyonders, Mapping Criminal Organisations, selling stolen goods, avoiding being fooled when making deals and appraising values of items.

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Sequence 8: Unwinged Angel

Trait: Greater Physical Enhancement and Demonic Physique.

1. Enhanced Body: Everything is improved, fully-fledged Superhuman.

2. Demonic Physique: Resistance to Curses and Poison. The more unstable Sam is, the more his features and body become Demonic.

Demonic Attributes:

1. [Curse Magic]

It is weaker than the curses normal Unwinged Angels possess that are ingrained by the potion. However, it is far more versatile and with preparations, sacrifice and rituals, its power vastly superior.

But Sam needs to research and experiment with them. He can't just cast them.

In direct combat, he can use weaker curses such as Slowness, Discomfort or Lethargy. But their power is inferior compared to ingrained curses.

To cast powerful curses, Sam needs materials, it may be hair, blood, clothes or a personal item of the target.

Incantations chanted in Devil Language.

And lastly, to make an altar for the ritual to work.

He can either pray to the Abyss, other Gods or himself for the ritual to succeed.

And he can also siphon power from materials associated with specific Deities, for example, slumber flower powder that belongs to the domain of the Evernight Goddess in order to cast curses with characteristics that mirror Her domain.

Lesser Curses:

1. Slowness

2. Discomfort

3. Lethargy

4. Numbness

Advanced Curses:

1. Bleed

2. Misfortune

3. Slumber

4. Shatter

5. Paralysis

It's the nature of the Devil to curse everyone, and spit profanities at the world.

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2. [Link]

Link is the second Spell Sam gained from consuming the potion of Unwinged Angel and supports [Curse Magic] as well by using mediums to deepen the mystical connection between him and the target.

In other words, it is a conduit. By utilising this spell, Sam is able to channel curses like Shatter, Bleed or Slumber. To do so, he needs to have something belonging to the target, be it hair, blood or flesh.

1. Debuff

He can curse his targets by consuming their blood or flesh, or if they share the same lineage, using himself as a medium to reflect any damage he suffers to the target.

He can curse materials he has belonging to the target, and then create a mystical connection, linking belongings to the target to inflict damage upon them.

2. Buff

By using blood, hair or anything else of his allies, and if they allow it, Sam can use link to form a connection between him and his allies to transfer his spells and abilities to them or vice versa, borrowing spells and abilities from them.

However, he can only transfer or borrow a single ability. Sam cannot use borrowed abilities at their maximum potential as well, only 40% for now.

There is an abyss in everyone's heart.

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3. [Desire Sense]

This ability is more straightforward and simple. He can sense the desires of everyone in his range.

But to not overwhelm his mind, he needs to filter out desires and focus on a specific target.

With this ability, Sam is able to predict his enemies' moves. He can use it in social interactions as well, ve it negotiation, interrogation, blackmailing, finding out if a target is lying, seduction, sabotaging his enemies for intimidation and so on.

However, if the target is in an insane or half-insane state, it's hard to interpret chaotic desires.

Sam's range for now is 20 metres.

It can also counter Spectators or Clowns who can control their body language and thoughts, since Sam is sensing their desires by using the abyss, not the sea of collective subconsciousness.

The Devil knows your every sin and desire.

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