Cherreads

Chapter 12 - Chapter 12

He then began setting up a job application for his company.

It wasn't complicated, but he made sure to include a requirement that applicants should have a decent amount of mental energy.

That was the most important part.

He couldn't just hire anyone, especially not someone ranked at the C to B levels of mental energy.

People in that range were already in high demand. They were likely professionals themselves, possibly game designers or developers with their own careers.

If he carelessly tried to recruit someone at that level without offering proper benefits or a solid reason, he might as well prepare to be scolded or laughed at.

He was looking to hire someone with a different mindset from the usual crowd, unlike the typical interstellar netizens who only enjoyed repetitive shooting games that bored most people over time.

He wasn't trying to find a genius.

He just needed someone with stable enough mental energy to handle the workload, someone who could stay consistent and contribute without burning out

Felix went back into work mode.

He added a new feature to Temple Run where arrows would target the player if they run in a certain spot, and flames that could be seen from afar would appear and then vanish as players approached.

He also designed a section with rocks surrounding intense, rushing water that players needed to cross, similar to a stage in the older version of the game. He made sure to include the classic water slide as well.

For the starting area, he added the iconic rope that hangs down and swings the player into the game.

And he would make sure the monster stayed just close enough to the player to stir up some fear… Just kidding, of course.

It was all about enhancing the player's experience.

Felix was a good developer, after all.

He would never deliberately scare players just for fun.

Right?

He also added a new game mechanic that triggered when players lost their balance after failing to jump at the right time while running across the trees.

If they stumbled like that, a hidden countdown would begin.

The players wouldn't know about it, only he did, since he programmed it into the monster's behavior.

After two minutes of gameplay and if the player had already played three times, the mechanism would activate.

Fifteen seconds after the stumble, while the player was forced to keep running after regaining balance, the monster would suddenly strike from behind.

If the player failed to dodge in the right time, they would be taken out instantly.

He adjusted the brightness settings, lowering it into a darker shade.

The environment followed suit, shifting into shadowy tones with more realistic textures.

It was all to match the new pet he had designed, a creature that would chase the player endlessly throughout the game.

In the menu screen, he added a new feature to reflect the updated version of Temple Run 2.

The pet system now appeared as a paw shaped icon.

As for the characters, he was still working on them.

The game used a realistic environment, but to save time and effort, he chose to blend the characters with a mix of 3D and semi-realistic design.

He didn't want to go fully realistic, since that would take too much work and might lose the game's unique style

He preferred to keep a slight touch of stylized polish, similar to how Final Fantasy VII Rebirth balanced its visuals.

The main character in Temple Run had a silhouette somewhat like Cloud's, which gave Felix the idea to design his character in a similar style with sharp features, clean lines, and expressive details that stood out from the darker environment.

He wanted the game to feel rich, immersive, and visually distinct without losing the charm of the original.

Mentally exhausted, even though his mental energy remained stable and kept growing stronger, he still couldn't create a full game in a single day.

There were too many details he needed to build inside the holographic pad.

For example, if he wanted to create a chair, he might end up with a strange, misshapen one instead of a proper design.

As for the environment, something as simple as a 1x1x2 pixel block required polishing until it matched the vision he had in mind, like the artists he admired in his previous life.

That was why he needed a lot of mental power. He didn't want to create a half baked game.

As for the company, he had already recruited a few people, around two or three.

One of them had D-grade mental power and had already graduated.

He was a game designer who had been mostly forgotten on the interstellar net.

Felix looked back at his previous work and saw that while his creations were impressive, their unique mechanics still felt too similar to many other games listed on GameStar.

One of them had dropped out of college, while the other was still attending.

One of them had experience working with a game designer, mainly focusing on building environments and technical elements. Felix became even more determined to hire him after hearing his music.

The last applicant was a bit different.

This person was an artist, and Felix had come across one of her animations a fan made Subway Surfer short.

Seeing that she could create an animation, he immediately accepted her.

Her name was Niko.

He was a little confused at first by the name, but considering he was now in a different world, he figured the naming customs must be different here

After all, you could transition however you liked here.

It was easier and cheaper than in his previous life.

In fact, you might not even be able to tell what someone's original gender was in this world.

No one cared, and no one asked.

There was no religion here, and both genders were treated equally. Society didn't place people into boxes.

This world, in many ways, was better than the one he came from.

If his old world had been like this too? Felix shook his head. There was no point thinking about that now

He looked at the time displayed in the holographic creation menu and realized it was already the middle of the night.

He hadn't even noticed.

He had been so focused on building the game that time slipped past without warning.

His usual sleep schedule was long gone.

He logged out and called out, "Snow."

The trash can shaped robot that had been quietly stationed beside him the entire time lit up and began to move.

When he asked if there was any nutrient paste left, the robot displayed the available options on its small screen.

"Oh, looks like I need to buy more nutrient paste."

He had been relying on nutrient paste lately, mostly because he was too exhausted to cook anything himself.

The amount of detail he needed to pour into building Temple Run inside the holographic interface drained most of his energy and time.

He couldn't ask Snow to help either.

The robot was small, with stubby arms, and cooking was far beyond its limited functions

Snow tilted its head slightly, the soft whirring of its inner gears barely audible.

Its single blinking eye flickered, almost like it was confused.

Felix had been staring at it in silence for a few seconds too long.

The robot gave a low electronic beep, shifting its square body in place as if uncomfortable under the gaze.

Felix let out a quiet laugh and reached out to pat Snow on the head.

The surface was cool and smooth, slightly warm from the lights inside.

He glanced at the screen, then tapped the Strawberry flavor from the list.

The moment he selected it, Snow beeped again, its compartment opening with a soft hiss as it prepared the nutrient paste.

"Strawberry it is," Felix muttered, rubbing his tired eyes.

The familiar artificial scent filled the room.

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Author:If you know any suitable games, feel free to recommend them.

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