Once it was discovered that there were no NPCs of any kind in the game, there were beta testers who acted in a variety of ways. Those like Kuzas seemed to have only two reactions to the news. One was that they just up a dropped the game entirely. They were not interested in the type of game it turned out to be in the world of Avelon. They did not care that the starting area was devoid of NPCs, as that was actually something liked really. That to them meant there were no annoying bots to deal with, and they could just take what they want whenever they want. There was no need for any NPC workaround if there were none in the first place. Their breaking point was also the fact that there was no quest, as a result, as well as the guild hall existed, but it was fully emptied out with no one there to run it. Just everything needs to be done, so like everything else.
Kuzas, though, was in the second group that just kept playing the game. They had to find out for themselves if this game world really was devoid of NPCs. They found that hard to believe and thus set out on that journey. They did not head back to the starting area, so the only way they got information was by talking directly to other beta testers outside of the game world of Avelon. It was an annoying process, but that was how things had to be done, as they were not willing to turn back just yet. Though they started to once they started running in bandits after all. These were player killers that killed more than one player; they learned. What they also learned was that taking out bandits or even bandit killers netted them their current EXP. What EXP they had managed to earn so far, and how much they were worth upon being taken out. This worked both ways; thus, a system was developed as one way to grind levels and not just improve skills or traits. It was taking out those that were no longer considered off limits by what enforced the no player killing rules. Creating a form of PVP in Avelon that many, like Kuzas, took part in.
However, there was a type of player who took part in to them, which became the PVP aspect. This was something that caused them to be shunned by all except bandits, and that was that they were players who targeted Player Killers specifically whenever they could. They were not punished for using them to grind EXP, as they were not considered players but a player killer instead, regardless of the content of how they became one. They were the kind that only killed one player; it does not matter how or why they did, thus they were not stuck with that title going forward. How taking them out got everyone but bandits going against them. It was because they were purposefully aiming for them.
"If the system allows, then it must be a fair game. Player choice seems to be the name of this game," Kuzas would say.
As he was one of those who not only took out player killers. He was an active hunter of them, as he was using them to level up and get stronger. However, just because you were allowed to do something does not mean that you should do it. He was allowed to steal whatever he wanted; however, he and others learned that the 'customer is always right' idea did not apply in Avelon. They were able to steal anything they wanted, but they were not able to get away with it scot free, though. Prices went up just for them alone, as for everything they stole, that price was added to the next thing they legit wanted to buy. If they kept stealing long enough, then payment was required for them to merely enter into a business.
Kuzas himself was considered not one of the worst overall. They were just one of the many that did and justified it as their play style for the Avelon. Claiming that they had to get the EXP they wanted to compete somehow, and the traditional way of this game was not cutting it. As the guild did eventually start because of players, however, they were deciding what the amount of EXP for every quest should be, but were also taking a cut of it and everything else as well. They were not just given the massive amount of EXP and loot to just hand out to everyone who took them. The system did give them numerous things that were known only to the guild master, and one of the restrictions to being one is not to reveal them. Choice also meant consequence for those choices after all, so for players like Kuzas, that was a no good. Ending up taking jobs from bandits themselves, as they were both considered outcasts amongst their individual bases after all.
This led to what Kuzas' current goal was for the game, which was getting as strong as possible to challenge other players. Ruling over them as the strongest, as that is what they normally aimed for whenever playing a game. They always wanted to be the strongest and took whatever path would get them there the fastest. They wanted to be able to compete as quickly as possible, yet there was a hitch in their plans when it came to Avelon. That being said, they could not get good gear, as they pushed things as far as they could go with what they found in any settlement they came across. They were seen as the lowest kind of player, just one step away from becoming a bandit in their eyes. Not that Kuzas cared what they thought, as their method of playing the game was valid, otherwise they would have become bandits a long time ago.
It did annoy them that they could not just enter the building they wanted and steal whatever they wanted. A player being able to just walk into a random house that was unlocked and basically loot it was present, however. The owners are players, and they do not have to just stand around while someone is stealing from their place. Thus, they can and will defend their home from invaders. Leading Kuzas and those like them to look for a place where this did not happen, or at least where those they do it to. They pose no threat to them, nor can they get access to someone who does to get back at them.
